I have a friend who was in the story department of a production company and their job was to come up with feature film ideas to be done using computer graphics. This was after Shrek had become a huge hit. My friend told me that he was told not to mention the Toy Story movies as a reference point in his story pitches to studios, because those were considered old. Shrek was what people wanted to
Monday, November 28, 2005
Wednesday, November 16, 2005
GOOD STORIES, GOOD BUSINESS Part 2
Posted on 3:51 PM by christofer D
I recently had drinks with a Hollywood agent at a major agency. We got into a little debate. He kept saying that good films are hard to make, otherwise everyone would be doing it. That sounds good, except I rarely meet practitioners of story who have bothered to do any real study of their craft. They try to reinvent the wheel every time. Or they use a formula that only concentrates on the
Monday, November 7, 2005
GOOD STORIES, GOOD BUSINESS Part 1
Posted on 12:09 AM by christofer D
In 1993, there were, as I understand it, more comic books published than in any other year. Just a few short years later, so few comics were selling that many wondered if the medium would even survive. Why the big turnaround? Lack of story and story-craft.In the world of comic books, the superstars are the artists. Most fans are initially attracted to the artwork in a book. In the early 90s,
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